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AI Insights · Timothy · January 2023

Top 5 Historical Games on Unified Platform in Russia in Q4 2022

The top 5 historical games in Russia during Q4 2022 showed varied performance in downloads, revenue, and active users, with notable trends across the board.

Top 5 Historical Games on Unified Platform in Russia in Q4 2022

Throughout the fourth quarter of 2022, the top historical games in Russia displayed diverse trends in downloads, revenue, and active user metrics. Here’s a detailed look at the performance of the top 5 historical games based on data from Sensor Tower.

Royal Match saw a fluctuating revenue trend with weekly revenue peaking at nearly $105K in early October and ending the year around $70K. Weekly downloads showed significant growth towards the end of the quarter, climbing from approximately 38K in mid-October to 128K by the last week of December. The game also experienced an increase in weekly active users, reaching its highest at nearly 981K in the final week of December.

Shadow Fight 2 experienced modest revenue fluctuations, starting the quarter around $1K and peaking at $1.8K in late November. Weekly downloads remained relatively stable, hovering around 60K to 70K, with a notable spike to 78K in the last week of December. The active user base showed minor variations, maintaining a steady presence around 530K to 630K.

For Sea Battle 2, revenue trends were generally low but saw a peak in mid-December at $570. Downloads remained fairly consistent throughout the quarter, averaging around 45K to 70K weekly, with a slight increase to 47K in the last week of December. Active users followed a similar steady trend, ranging from approximately 120K to 160K.

Ninja’s Creed:3D Shooting Game demonstrated low revenue figures, with minor fluctuations and a peak of $137 in late October. Weekly downloads showed some variability, starting at 24K and peaking at 38K towards the end of October, then stabilizing around 34K in December. Active users increased steadily, peaking at nearly 60K in the last week of December.

Lastly, World of Artillery: Cannon War showed a dramatic increase in downloads, starting from just over 1K in early October to an impressive 102K in mid-December, before dropping to 15K by the end of the quarter. Active users followed a similar trend, peaking at 153K in mid-December and then decreasing to around 96K by the end of December.

These trends highlight the dynamic nature of the historical games market in Russia. For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023